Jul 01, 2006, 08:58 PM // 20:58
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#41
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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I Wouldn't suggest a giant overhaul of the skill, especially not any that remove the multi-hit.
I Think the skill should have a 4 second reset and strike all foes adjacent to you, rather than the target.
Or even better, keap it as is, but give it a 2-3 second reset. The AoE range is so rediculously low as-is that it's practically just a simple double strike.
While I'm at it, they should probably also drop the reset on Tripple Chop to 8 seconds, since you almost might as well just use Executioners Strike with the insanely weak AoE range, but let's not get into a discussion about that in this thread.
Last edited by Rikimaru; Jul 01, 2006 at 09:07 PM // 21:07..
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Jul 01, 2006, 09:49 PM // 21:49
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#42
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Girl Power [GP]
Profession: Mo/Me
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For the IW problem - if they make it "unelite" just ad "while under a mesmer enchantment, this skill does not double strike". They did something similar for OoV.
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Jul 02, 2006, 06:06 AM // 06:06
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#43
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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give it 2 or even 5 swings, or...
According to attribute level
0~3: 2 swings
3~8: 3 swings
8+: 4 swings
it is HUNDRED blades after all
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Jul 02, 2006, 06:58 AM // 06:58
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#44
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Furnace Stoker
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How about....
{Elite}Hundred Blades - 5, 8
Sword Attack. Strike all foes and adjacent foes to your target for +1...10 for each additional foe you hit (Max bonus of 50). You cannot gain adreline by using this skill.
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Jul 02, 2006, 07:17 AM // 07:17
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#45
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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I think I posted this before, but oh well. Simple solution.. make it unelite, no changes. It's bad enough in my opinion. Oh no, IW mesmers! Wait.. why does that matter? That's right, it doesn't!
Step two. Make Final Thrust elite, add more damage to it, and make it drop deep wound and bleeding or something. I mean.. compare that skill to twisting fangs/eviscerate. I think most people would agree swordsmanship needs some spikier/less DoT skills.
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Jul 02, 2006, 07:32 AM // 07:32
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#46
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Hell's Circus
Profession: E/Mo
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I think most people would agree that compared to other RPGs, Warriors are ridiculously overpowered and Elementalists are ridiculously underpowered.
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Jul 02, 2006, 08:10 AM // 08:10
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#47
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Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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Quote:
Originally Posted by Priest Of Sin
Hundred Blades (5 Energy) 2 Sec. Recharge
Hit Target Foe and All Adjacent Foes for +10...40 damage.
If Hundred Blades is "Blocked" or "Evaded", hundred blades is disabled for 10...5 seconds and you are dazed for 20....6 seconds.
OR
Hundred Blades (3 Adrenaline Cost)
Strike at all foes adjacent to your target.
This attack deals +10 damage for each additional foe you hit. (max bonus 50)
If this skill is "Blocked" or "Evaded" then you and your target become "Dazed" for 10....3 seconds.
Thoughts?
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The Energy one is waaaay to over powered, with a zealous mod on a sword you could spam Hundred Blades every two seconds like 20 times. As for the Adrenalin one...I would really hate for HB to become Adrenline based
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Jul 02, 2006, 03:40 PM // 15:40
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#48
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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I'd hate it if the skill became adrenaline based or non double-striking. That double strike is pretty unique to the skill. The only other one is Sun and Moon Slash, which disturbingly, is basically equal to Hundred Blades. Same time to recover, and instead of a worthless AoE has "cannot be blocked or evaded".
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Jul 02, 2006, 08:59 PM // 20:59
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#49
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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Give HB sun and moon slash's ability (1st wave can't be blocked, 2nd can't be evaded)
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Jul 02, 2006, 09:04 PM // 21:04
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#50
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Academy Page
Join Date: Jun 2006
Location: CA,USA
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I dont think its extremely underpowered but it could use a little buff.Maybe make the first hit unblockable and unevadable and add (1...15) damage to both hits.Also make it hit all enemies adjacent to you instead of your enemy(idea by:Rikimaru).
Last edited by Anakin The Paladin; Jul 02, 2006 at 09:07 PM // 21:07..
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Jul 02, 2006, 09:17 PM // 21:17
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#51
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Making the 1st hit unblock and 2nd cant evade make sense if it will be Sun and Moon Slash upgrade version
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Jul 02, 2006, 10:19 PM // 22:19
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#52
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Girl Power [GP]
Profession: Mo/Me
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Quote:
Originally Posted by Leddy
I think most people would agree that compared to other RPGs, Warriors are ridiculously overpowered and Elementalists are ridiculously underpowered.
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I think warriors are probably the last profession that needs a buff. But I'm all for buffing weak elites.
Last edited by samifly; Jul 02, 2006 at 10:21 PM // 22:21..
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Jul 02, 2006, 11:37 PM // 23:37
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#53
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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/signed
The recharge time for it is also off. Says 8, but takes anywhere from 9-13 seconds. This has been tested, timed, and even confirmed by ANet.
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Jul 03, 2006, 03:20 AM // 03:20
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#54
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Wilds Pathfinder
Join Date: May 2005
Profession: W/
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Maybe Hundred Blades isn't for damage...
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Jul 03, 2006, 03:33 AM // 03:33
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#55
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Jungle Guide
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
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I think give it the same buff that Cyclone Axe has.
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Jul 03, 2006, 03:35 AM // 03:35
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#56
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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Jesh tanks are meant for spiking, they are made or DoT and umm tanking, Sins are made for spiking, but that's a whole 'nother discussion.
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Jul 03, 2006, 03:57 AM // 03:57
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#57
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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I'd like to see it buffed a little. Even a 5 second recharge alone would make it 20 times better than it already is. I'd be just as happy too if it did +damage but only hit 1 target, but couldn't be blocked or evaded. Would be a nice counter to the endless Ward and Guardian spamming.
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Jul 03, 2006, 06:09 PM // 18:09
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#58
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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I Have another good idea of how to fix the skill. Reduce the reset to 4 or 5 seconds, make it only hit a single target, and make it strike 2 times at rank 1, 3 times at rank 6, and 4 times at rank 12. That way it's still great for gaining adrenaline, it's better in general than it is now, and it's faaaaaaaaar less situational while still giving all of the same benefits. It could also have the effects of enchantments that do something on attack, like +damage or an amount of healing, cut by 1/3. So like if you had OoV and it would have given you say... +68 life stealing (17x4) it'd be reduced to +44 (11x4). But only static numbers would be affected. So something like an enchantment that causes attacks to apply a DoT would be unaffected.
Here's an example of the skill description:
Hundred Blades: 5 Energy cost, 5 second reset.
Elite Sword attack. Strike target foe 2...4 times. The effects of any enchantments that take place on attacks have their numbers reduced by 1/3 for this attack.
That example is going in the OP
Last edited by Rikimaru; Jul 03, 2006 at 06:33 PM // 18:33..
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Jul 05, 2006, 07:42 PM // 19:42
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#59
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Krytan Explorer
Join Date: Nov 2005
Location: Austin, TX
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i don't think the answer is to make this skill hit a single target more times, because that is unfair to the target. it'd be a big spike i think, at least against softer targets which are what u'd usually be attacking. the best ideas i can come up with are:
5,8 swing twice at target foe, foes adjacent to that foe, and all foes adjacent to u
or
5,8 swing twice at all nearby foes (or whatever the next step up is after adjacent) because a sword is, after all, longer than a one-handed axe and should really have a longer range
-i think this would probably cover the same amount of enemies as would the foes next to u and ur target approach
or
make it non-elite, because who honestly cares about iw mesmers getting a double strike every 8 seconds. it's not too hard to strip some enchantments when a mesmer starts charging at ppl w/ a glowing purple sword
or (last one i promise)
make it do like +5-10 dmg MAX (in effect +10-20 in addition to the second swing bonus) because i admit, it's pretty disheartening to see what used to be the only sword elite have no green text in the description. and it'd be pretty good for dmg dealing that way
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Jul 05, 2006, 07:52 PM // 19:52
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#60
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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Your post just game me another idea. Much better than that 4 swing one.
Hundred Blades: 5 energy cost, 5 second reset.
Elite sword attack. Swing twice at target foe, inflicting +5...10 damage per swing. You gain double adrenaline on these attacks.
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